Wednesday, September 6, 2000

Lunar: Silver Star Story Complete | 9.0

It's kind of hard to tell RPG players the appeal of Lunar when other games have more stellar graphics, more complicated storylines and deeper gameplay systems. While some of the older games from the SNES era are considered RPG classics despite very outdated looks, it's strange trying to do the same for Lunar since it wasn't quite as big or as mass-appealing. While yes graphically and storyline wise, this isn't exactly Vagrant Story or even Final Fantasy stuff, there was always an appeal to the Lunar games that made you forget about it and just enjoy it anyway.



Story: You play as Alex from the town of Burg who wants to become just like the Dragonmaster Dyne. But an encounter with a Dragon has Alex, his pet dragon Nall and friend Luna on a quest to save the world where they'll be taken to floating cities and different cities to save the world of Lunar. Again it's not the most deepest and complex RPG plot but like a lot of classic fairytales and fantasy stories, there's a wide appeal for the story simply because of the charming characters and just the general atmosphere of the game.



Graphics: You'll notice a difference between the new stuff and the "revamped" stuff. Basically the new is fully-animated cutscenes which help flesh out special events but usually they're served as character introductions. They're gorgeous with great character designs and they really stand out. Everything else is iffy since the overworld/town stuff is incredibly simplistic with mini-sprites and character portraits during dialogue. But if you love Final Fantasy VI or Chrono Trigger, than this kind of graphic style is nothing.



Sound/Music: Soundtrack was done by Noriyuki Iwadare who's quite talented at doing upbeat catchy themes and although music-wise it can get slightly repetitive, they're quite fun and the vocal tracks are quite stellar. Sound work otherwise is functional but not impressive as swords clang and enemies die with small groans but this isn't really one of those "immersive" sound worlds like Metroid or Bioshock where there is tons of ambience. The voice acting though is quite stellar and aside from the Metal Gear series, Lunar is usually mentioned among games that best use voice acting.



Gameplay: Lunar does something different (though not together uncommon) in that spells are actually gained when you obtain a certain level as opposed to finding them in the world, buying them from shops and the like. It encourages level grinding so you can obtain new spells though enemies can get just as bad since they can level up with you a little (mainly bosses though) but really it's just going through a dungeon, beating enemies - which are thankfully onscreen like Chrono series - finding item chests and making it to the boss and whomping them. There's also some collectables called bromides which are character artworks that show up as mini-cutscenes and since the ladies are quite lovely to ogle, I like collecting the things.



Since there was extra care in the making of the game, we get some added stuff like the cd soundtrack, an artbook with a readily-available walkthrough inside (complete with funny captions, character artwork and interviews with game developers) and a map. Might not be the absolute best RPG to many people but there's lots of fans, myself included of course, and Lunar is one to pick up, or at least try.

Deus Ex: Human Revolution | 9.3

The original Deus Ex(DX) hit the market back in 2000 and with its combination of a Cyberpunk atmosphere and fusion of RPG and FPS elements, became a hit title that eventually won game of the year amongst many other awards. The game was ahead of its time in a way, similar to how Blade Runner (the movie) was ahead of its time for back in the 1980's. With this new release, DX: HR, does the game fall into mediocrity or does DX continue to be a a beautiful melody of various gameplays in an immerse environment?.... A few technical details aside, I would say this game easily marks a new generation in the Deus Ex line and could just be one of the best SP based campaign game released in 2011.

GAMEPLAY
And a whole lot of it! This game is massive and the cyberpunk vision of the future is captured beautifully. DX:HR I feel, tends to be a blend of FPS meets Stealth meets Espionage meets Social. You play as Adam Jensen who is a security officer for an Augmentation company. After an attack leaves him so badly wounded he needs heavy body augmentation the game begins. Who plotted the attack? Why? Terrorism? Self-Sabotage? The conspiracy runs deep and it is your job to figure out it! At your disposal is a very immerse and game changing set of mechanics that shapes how you play the game, yet adapts to your play-style. Need to get to the 5th floor and hack a terminal.. no problem go in guns blazing...or maybe stealth past the guards taking them out one at a time... or maybe break in through a vent system...or combine all 3! Not only can you approach objectives and quests from various methods, but there often are quite a few options available to you. You don't always need to take that grate on the left. You could hack the janitor's closet and steal the keycard and just walk right in on the objective. Maybe there is a guard wandering who has a keycard also, or someone wrote it in an email message that you found when hacking terminals. The variety is just huge and never gets old! To top it all off you can upgrade Mr. Jensen to better suit your play-style

As you complete objectives, side quests, or basically do anything you gain XP. Shoot a mob you get XP, stealth him instead XP, Avoid combat all together get XP! Hacking amounts to bonus XP as hacking is more of a mini-game than a mandatory tool in this game, but I found it worth my time to hack. It was fun and provided some interesting bits of information that paid off in the long run. Anyhow, the XP you gain is used to level up Jensen, and as you level you gain the ability to further boost the level of mods you have. What is so beautiful about this the upgrades compliment your play-style. You are not forced to pick upgrades you do not want, however I rarely found that I picked something that felt like a waste. It is a solid system that gives you the freedom to play as you want for the most part.

GRAPHICS
Deus Ex: Human Revolution is not the flashiest of games. It isn't the latest and greatest game engine that might choke your PS3/360 or stress your video card until it explodes. The game still looks very good though. It captures a cyberpunk / blade runner style atmosphere very well and uses a darker color pallet which makes for a slightly darker vision of the future. Character animations can seem a little stiff or awkward at times, but do remember people are walking around with augmentations so the body movements might seem a bit unnatural for a reason. On the PS3 version the Frame-rate dropped from time to time, especially during one or two intense cut-scenes but it wasn't that bad. There was similar frame-rate issues on the 360 but occurring in different areas spots so the drop is probably relating to how the system is handling the engine itself. Graphically, the PS3 vs the 360 have differences but not enough to sway me to one or the other. It really depends on what you are looking at, at the time you are comparing. Sometimes PS3 looked better, sometimes 360. PS3 lighting was better in some spots, yet the 360 had better coloring in others.

In short... The Graphics, while not the best, are very good and despite the PS3 and 360 having some frame-rate issues, either system is a perfect option for this game; each boasting pros and cons over the other.

SOUND/STORY
The music for this game is awesome! The style of music chosen fits the environment and setting of the game perfectly, going well with the cyberpunk theme. It helps immerse you into the game which is a big plus. Voice acting however is a sub-par as often the same voice actor played multiple characters and didn't even change their voice. You may even find multiple characters who say the same line of text. I'm not surprised by this though as the original Deus Ex had some of the Worst-yet best! voice acting of any game I played. .... Storyline wise, while I honestly have not completed the game at this point (the game is LONG!), the storyline is great! Everything you do has influences on the game, and the storyline is very deep and balanced. It is full of plot twists and surprises that had me hooked.

REPLAY/LENGTH
While this game lacks multiplayer, you are getting your $'s worth here. The game easily has 25+hrs of gameplay, more like 30-40 hrs if you factor in side quests and taking your time to really immerse yourself. Not only does this game boast a huge amount of varied gameplay, but I could easily see myself picking it up and doing it all over again! The variety in gameplay is just that amazing. You stealthed your way into the building for Mission 6, replay it and try going Rambo. You might find new items or bits of information, or even slightly influence events of that mission. Deus Ex reminds me a little of Mass Effect in this sense. Every new gameplay can be filled with little bits and pieces you may of missed, or simply did not see in a previous playthrough; plus there are multiple endings to this game which only tempt you to try alternative paths and methods.

CONS
Normally I integrate my Con's into each section, but Deus-Ex is the kind of game that you need to see the entire picture. The game can clock it easily +25hrs and has such a wide variety of elements to it things were bound to go wrong in some spots. This comes in the form of frame-rate problems(see graphics), boss encounters, and AI problems. Frame-rate has been covered but Boss Encounters were a disappointment simply because there is only one real way to fight them. RAMBO style! If you specialized in hacking that won't help you during the fight. The illusion of choice is removed here and you are forced into a play style you might not enjoy. This isn't a major problem but for someone who didn't specialize in guns, since the game is forgiving, it feels like bosses were rushed in rather than fully thought out. AI problems well, it was to be expected. Sometimes enemies just become stupid and forget you are there or have such obvious pathing it makes you wonder how they were even hired to be guards. Despite their AI problems however they seem to have eagle eye vision when it comes to accuracy with guns (which makes for a good challenge!)

OVERALL ... 93% (9.3 / A)
Deus Ex: Human Revolution is a product of its sums. Individually each part of the game, from the shooter, to the stealth to the social aspects 'could have' been done better. Instead each element was created specifically to balance the other and what you end up with is a game that has multiple play-styles, gameplay which caters to the needs of the player, immerse storyline and environment, and a wide variety of methods to tackle the problem; so much so alternative play-throughs are a must! DX: HR has technical issues, but when a single game can easily surpass 25-30hrs and contain such variety, a few problems might slip through the cracks or be inevitable.

In the end, we have a beautiful game that will keep you glued to your PC, 360 or PS3.

Tuesday, September 5, 2000

The Curse of Monkey Island | 9.0

This is a game that any true adventure lover MUST add to their collection. It keeps things alive with witty jokes, puns, and overall silliness but doesn't get too annoying. The puzzles you must solve are at about a medium difficulty throughout the game and don't really get any harder or easier. Once you solve the first few you can expect the rest to be about the same. I never play adventure games more than once because I already know the solutions, but I must admit I've played this a couple of times already and I'll probably play it some more. It's like reading a funny comic strip with brain teasers! This game supplies HOURS of enjoyment. I consider it a must have. The Curse of Monkey Island is, in my opinion, the best of the Monkey island series. This game has very good graphics, puzzles and plot. A must have for adventure games fans.The intuitive point-and-click controls make it a snap to control Guybrush and the hilarious yet challenging puzzles, great voices, and wonderful acting make this a highly engrossing game.

Monday, September 4, 2000

Shin Megami Tensei: Persona 4 | 8.5

For many of you who enjoy the Megaten series, you may already be well aware of this series. Two years ago, Persona 3 broke onto the PS2, creating an influx of newcomers and old school gamers alike. It provided a unique battle system, an intriguing dark story, a plethora amount of characters, and overall a great experience. Persona 4 is a standalone game, bringing many of the features, settings, and atmosphere from P3.



You are a silent protagonist who transfers into a rural area. Soon enough, you find something mysterious and dangerous. On one rainy night, you look into a television. Voices begin to ring, the storm seems to enrage, and the television flickers on and off. Reaching into the t.v, you are sucked into a whole new dimension.



Interesting, is it not? You'll find many mysteries held within the storyline. Unlike the city life in P3, you're in a very small town named Inaba.



The battle system holds its true colors. Although this time around, there are some tweaks. In P3, you were unable to control your allies, as they were under the influence of the AI. All you could really do was give them certain commands. This time around though, you are able to control their every move. These actions include using items, attacking, and defending. The all-out-attack is still implemented and the battle mechanics overall are ALL the same.



For those who have played P3, Tartartus was a large dungeon with many different themes and atmospheres. Instead of that, the dungeons in this game are spread out. Giving a more variety in gameplay. Each dungeon is uniquely themed based on the storyline. One night, you may be going through a steamy spa, the next you may going through an abandoned mall.



Many of the things you find in P3 and, to an extent P2, are all found in Persona 4. If you love the Persona series or you are a newcomer, pick this up, it's well worth your money.



(Side Note: For those who pre-ordered this game, the art-book is quite large (100 pages) and provides a few major spoilers. It's highly recommended you wait to look at it later. Although, the presentation of the package is wonderful, giving both the artbook and soundtrack is awesome).



Pros

+Fast-paced action.

+A great, long story. Develops quite fast.

+Interesting concept. Different from many other RPGs.

+Amazing soundtrack and character voices. It won't disappoint.

+Different endings create a twist.

+Characters have a lot of depth.

+Eerie Atmosphere accompanied with Amazing Artstyle



Cons

-Long adventure may tire some people out.

-Town is somewhat small; not many places to explore.

Sunday, September 3, 2000

Shin Megami Tensei: Persona 3 review | 8.0

Gamers who buy games developed or published by Atlus know that Atlus games tend to be somewhat different from other developers' offerings. After several hours of play, I think it's fair to say that "Shin Megami Tensei: Persona 3" continues this trend.



The gameplay is fairly realistic, given that P3 is a Japanese RPG. In battle, they may stumble when attacking and leave themselves vulnerable to the enemies' attacks. If you try to push them too hard, they will get tired, which will affect their performance. Ignore their fatigue, and they will get sick, which further hampers them. This principle applies to the main character, whom the player directly controls. Try to do everything, and you won't be able to do anything particularly well.



Since part of the game involves the character's day-to-day life as a high school student, one cannot expect major plot turns every day. However, the choices the player makes in school do have an effect on the player's options as a Persona user. The more connections the player forges with other students, the more power he will bring to bear as a Persona user, so expect consequences if you decide to play as a loner.



Some players may find some of the imagery in this game disturbing, or even offensive. The characters summon their Personae by using a gun-like device called an Evoker. Unlike another reviewer, I do not think that they are mimicking suicide. Instead, given that in-game dialogue suggests that one can summon a Persona without an Evoker, I think that the Evoker is used to break down a character's inner barriers so that his Persona can manifest. While I understand why the summoning animations may be offensive to some, I do think that Atlus did it this way for a legitimate reason. However, parents thinking of getting this game for their teenage children should be aware that this game contains imagery that may be inappropriate.



As for the title of this review, I think this might be a thinking man's RPG because of the themes I've encountered thus far. I haven't completed the game yet, so I can't say I've seen everything it has to offer. However, given the introductory movie that plays when you load the game, I think that Persona 3 will give an attentive player a few things to think about. For example, the player is asked to sign a contract at the beginning of the game. The terms seem simple enough, but when is responsibility ever simple?



As for technical details; the graphics are somewhat minimalist, but very stylish. I think that the character and Persona portraits were well done, but I don't think that Kazuma Kaneko (who handled character design for the other SMT games on the PS2) was involved. Shoji Meguro, however, handled the soundtrack. I suspect that some of the hip-hop influenced tracks may begin to grate on me after further play, but I am a long-haired metalhead. Your mileage may vary. You may also dislike the voice acting, but the Config menu includes an option to turn off voiced dialogue for players who just want text.



I heartily recommend SMT: Persona 3, and think it's worth the fifty bucks I paid for it. Buy it instead of renting it, and you'll get a nice little art book and soundtrack disc in the package.

Saturday, September 2, 2000

Resistance 3 | 9.0

Multiplayer now plays really smooth, frame drops and the juttering of the release code are now gone. After I flushed Rage on eBay, I went back to R3 for some online play here and there and it is a lot of fun. After the fixes I am upgrading the review one star since it plays pretty much perfect now.

****

A quick note: The game manual comes with an online pass code you redeem through PSN to play competitive multiplayer. If you want to buy this used down the line to just play through the campaign and pick up the trophies, it's no big deal. But you probably won't be able to play online unless you buy the game new.

Ok on to business...

I did not like Resistance 2. In fact, I never finished the game. The whole thing felt unfinished - big time. The guns were creative, but never felt very powerful. Graphically, it looked ok in spots, but there were so many rough edges and glitches, it was a disappointing release for insomniac. The Co-op was good in some ways, bad in others. This mode felt more like World of Warcraft than it did Resistance because every single bullet spray produced rampant amounts of XP. Also it felt like a totally different game on the gameplay side. The online MP could be fun, but the bullet damage needed to bring an enemy down was frustrating sometimes. I played the demo for the very first game waaay back when, but it didn't ever grab me. The third installment in a series can be the weakest, but this is not the case with Resistance 3. This is a really good game.

First my favorite aspect of Resistance 3, is naturally the shooting. The weapons are all excellent. Each shot feels powerful from the trigger to the sound. And you have many weapons to use. This is not like a lot of other FPS games where you carry two, Insomniac loads you up and you can carry tons. The Chimera AI isn't bad, they don't do the side step dance the Brutes in Halo Reach avoid shots with, but they can still be formidable in numbers. The levels are pretty well laid out. There isn't much in the way of exploration, but there is plenty in the way of bullet fodder to keep you moving. There are some dark levels that feel a lot like Left4Dead that keep you on the run too. Start playing the game on HARD difficulty - it feels right. I think it should have been the "Normal" setting from the get go. The visuals are a big improvement from before - there is a very gritty feel to everything. The story? Meh, but if you are going to tell me with a straight face Killzone, Gears of War or even any of the HALO games were more than a total nonsense excuse to kill aliens either - I will call shenanigans. This is not Uncharted 2 granted, but it would be hard to find this type of firepower anywhere else.

Multiplayer is pretty much what every other FPS or Third person action game has these days - I prefer the Breach mode where you have to destroy an opposing team's reactors, but in a few weeks there will DLC coming, which normally I would be agnostic to, but in this game, I feel it would be a lot of fun with the style of enemies and the wicked weapons at your disposal. Bring it on.

If you were on the fence on this one, I'd say go for it. This is such a big step from the last game you can't go wrong.

Final Fantasy X | 10

Not having a lot of experience with the PS2 platform, I am less than jaded when it comes to comparing role-playing games on the PC to their platform-based cousins. Having only the PC version of Final Fantasy IX as a basis of comparison, I was amazed by the graphic richness of the new game. This is not just a matter of higher powered engines and CGI wizardry. It really springs from the artistic commitment of the staff designing and creating the game.



Character design still shows its heritage from Yoshitaro Amano, one of Japan's greatest graphic artists. In addition, the background and 'set' design is equally imaginative. Massive use of CGI work simply makes all this magic spring to life with movement and gesture. No less an effort has been spent on the game's sound and music, making the experience of the game intense, and sometimes even spellbinding.



Tidus, a young blitzball professional, is thrust, mid-catastrophe, into the world of Spira, where an incredible monster (Sin) is gradually destroying the world as punishment for its ecological missteps. He meets Yuna, who is a Summoner, capable of calling up Aeons as battle weapons. Yuna has begun a voyage from temple to temple, a quest that must end in a confrontation with Sin to bring peace to Spira. In typical RPG style, they and their companions follow a path of ever escalating monsters and challenges, culminating in a prolonged, exhausting final struggle.



The story and dialog are fine, with a few twists to keep player interest, but for the most part it is predictable. Since people come to this game looking for different things, the creators have tried to manage a difficult balance between narrative and play, and, for the most part, are successful. The dialog is sometimes silly and sometimes touching, but it is never unbearable.



This is an incredibly large game. It is possible to stick to the basic story line, minimum leveling up and barely make it through the game in 50 to 60 hours. A quick perusal of a good walkthrough quickly reveals that nearly half of the game is hidden from view, and that diligent playing can be very rewarding. My time using the walkthrough was 90 hours, and there were still possibilities left unexplored. Obviously, the game will stand up to replay.



I have to give the game five stars. I can quibble about storyline and some predictable gameplay, but there is too much that is simply outstanding. This will be considered one of the peaks of RPG gaming for some time to come.